This is why there are so few default settings to set in Unity3D:
SPOILER: Because you can do it in code.
MeshPreProcessor.cs:
using UnityEngine;
using UnityEditor;
using System.Collections;
public class MeshPreProcessor : AssetPostprocessor {
void OnPreprocessModel () {
ModelImporter modelImporter = (ModelImporter) assetImporter;
modelImporter.meshCompression = ModelImporterMeshCompression.High;
modelImporter.globalScale = 1.0f;
modelImporter.addCollider = true;
modelImporter.generateAnimations = ModelImporterGenerateAnimations.None;
}
}